协变量对比度的精致(简称CC-进行)的概念是对双分解,模拟和改进的概念的概括。本文介绍了CC-REFINEMENT $ \ MU $ -CALCULUS(CCRML $^{\ MU} $)从Modal $ \ MU $ -CALCULUS SYSTEM K $^{\ MU} $添加来通过添加CC Refinement量化器,CCRML $^{\ MU} $的公理系统,并探讨了重要属性:此公理系统的健全性,完整性和可决定性。CCRML $^{\ MU} $的语言可以被视为一种规范语言,用于描述指代反应性和生成动作的系统的属性。它可以用来形式化正式方法领域中一些有趣的问题。
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它在智能代理系统中起着核心作用,以模拟代理的认知状态及其变化。为此,已经提出了一些正式系统。其中,认知逻辑侧重于不同认知属性(例如知识,信仰,常识等)和认知行动(例如,公开公告,私人公告,异步公告等)的逻辑定律。所有这些系统都不涉及代理与其环境之间的交互行为。通过丰富众所周知的$ \ pi $ -calculus,本文介绍了电子库,该论文提供了一个概念框架,以模拟代理人与认知状态的认知相互作用。与通常的过程演算不同,始终安排电子库中的所有系统以在认知状态下运行。为了抽象地形式化认知状态,提出了一群假设。此外,基于这些假设,电子钙的行为理论是在两个不同的观点中开发的。
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Temporal sentence grounding (TSG) aims to identify the temporal boundary of a specific segment from an untrimmed video by a sentence query. All existing works first utilize a sparse sampling strategy to extract a fixed number of video frames and then conduct multi-modal interactions with query sentence for reasoning. However, we argue that these methods have overlooked two indispensable issues: 1) Boundary-bias: The annotated target segment generally refers to two specific frames as corresponding start and end timestamps. The video downsampling process may lose these two frames and take the adjacent irrelevant frames as new boundaries. 2) Reasoning-bias: Such incorrect new boundary frames also lead to the reasoning bias during frame-query interaction, reducing the generalization ability of model. To alleviate above limitations, in this paper, we propose a novel Siamese Sampling and Reasoning Network (SSRN) for TSG, which introduces a siamese sampling mechanism to generate additional contextual frames to enrich and refine the new boundaries. Specifically, a reasoning strategy is developed to learn the inter-relationship among these frames and generate soft labels on boundaries for more accurate frame-query reasoning. Such mechanism is also able to supplement the absent consecutive visual semantics to the sampled sparse frames for fine-grained activity understanding. Extensive experiments demonstrate the effectiveness of SSRN on three challenging datasets.
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New architecture GPUs like A100 are now equipped with multi-instance GPU (MIG) technology, which allows the GPU to be partitioned into multiple small, isolated instances. This technology provides more flexibility for users to support both deep learning training and inference workloads, but efficiently utilizing it can still be challenging. The vision of this paper is to provide a more comprehensive and practical benchmark study for MIG in order to eliminate the need for tedious manual benchmarking and tuning efforts. To achieve this vision, the paper presents MIGPerf, an open-source tool that streamlines the benchmark study for MIG. Using MIGPerf, the authors conduct a series of experiments, including deep learning training and inference characterization on MIG, GPU sharing characterization, and framework compatibility with MIG. The results of these experiments provide new insights and guidance for users to effectively employ MIG, and lay the foundation for further research on the orchestration of hybrid training and inference workloads on MIGs. The code and results are released on https://github.com/MLSysOps/MIGProfiler. This work is still in progress and more results will be published soon.
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The ability for an agent to continuously learn new skills without catastrophically forgetting existing knowledge is of critical importance for the development of generally intelligent agents. Most methods devised to address this problem depend heavily on well-defined task boundaries, and thus depend on human supervision. Our task-agnostic method, Self-Activating Neural Ensembles (SANE), uses a modular architecture designed to avoid catastrophic forgetting without making any such assumptions. At the beginning of each trajectory, a module in the SANE ensemble is activated to determine the agent's next policy. During training, new modules are created as needed and only activated modules are updated to ensure that unused modules remain unchanged. This system enables our method to retain and leverage old skills, while growing and learning new ones. We demonstrate our approach on visually rich procedurally generated environments.
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Affect understanding capability is essential for social robots to autonomously interact with a group of users in an intuitive and reciprocal way. However, the challenge of multi-person affect understanding comes from not only the accurate perception of each user's affective state (e.g., engagement) but also the recognition of the affect interplay between the members (e.g., joint engagement) that presents as complex, but subtle, nonverbal exchanges between them. Here we present a novel hybrid framework for identifying a parent-child dyad's joint engagement by combining a deep learning framework with various video augmentation techniques. Using a dataset of parent-child dyads reading storybooks together with a social robot at home, we first train RGB frame- and skeleton-based joint engagement recognition models with four video augmentation techniques (General Aug, DeepFake, CutOut, and Mixed) applied datasets to improve joint engagement classification performance. Second, we demonstrate experimental results on the use of trained models in the robot-parent-child interaction context. Third, we introduce a behavior-based metric for evaluating the learned representation of the models to investigate the model interpretability when recognizing joint engagement. This work serves as the first step toward fully unlocking the potential of end-to-end video understanding models pre-trained on large public datasets and augmented with data augmentation and visualization techniques for affect recognition in the multi-person human-robot interaction in the wild.
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Zero-Shot Learning has been a highlighted research topic in both vision and language areas. Recently, most existing methods adopt structured knowledge information to model explicit correlations among categories and use deep graph convolutional network to propagate information between different categories. However, it is difficult to add new categories to existing structured knowledge graph, and deep graph convolutional network suffers from over-smoothing problem. In this paper, we provide a new semantic enhanced knowledge graph that contains both expert knowledge and categories semantic correlation. Our semantic enhanced knowledge graph can further enhance the correlations among categories and make it easy to absorb new categories. To propagate information on the knowledge graph, we propose a novel Residual Graph Convolutional Network (ResGCN), which can effectively alleviate the problem of over-smoothing. Experiments conducted on the widely used large-scale ImageNet-21K dataset and AWA2 dataset show the effectiveness of our method, and establish a new state-of-the-art on zero-shot learning. Moreover, our results on the large-scale ImageNet-21K with various feature extraction networks show that our method has better generalization and robustness.
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To improve uncertainty quantification of variance networks, we propose a novel tree-structured local neural network model that partitions the feature space into multiple regions based on uncertainty heterogeneity. A tree is built upon giving the training data, whose leaf nodes represent different regions where region-specific neural networks are trained to predict both the mean and the variance for quantifying uncertainty. The proposed Uncertainty-Splitting Neural Regression Tree (USNRT) employs novel splitting criteria. At each node, a neural network is trained on the full data first, and a statistical test for the residuals is conducted to find the best split, corresponding to the two sub-regions with the most significant uncertainty heterogeneity. USNRT is computationally friendly because very few leaf nodes are sufficient and pruning is unnecessary. On extensive UCI datasets, in terms of both calibration and sharpness, USNRT shows superior performance compared to some recent popular methods for variance prediction, including vanilla variance network, deep ensemble, dropout-based methods, tree-based models, etc. Through comprehensive visualization and analysis, we uncover how USNRT works and show its merits.
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Task-oriented dialog(TOD) aims to assist users in achieving specific goals through multi-turn conversation. Recently, good results have been obtained based on large pre-trained models. However, the labeled-data scarcity hinders the efficient development of TOD systems at scale. In this work, we constructed a weakly supervised dataset based on a teacher/student paradigm that leverages a large collection of unlabelled dialogues. Furthermore, we built a modular dialogue system and integrated coarse-to-fine grained classification for user intent detection. Experiments show that our method can reach the dialog goal with a higher success rate and generate more coherent responses.
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Sentence summarization shortens given texts while maintaining core contents of the texts. Unsupervised approaches have been studied to summarize texts without human-written summaries. However, recent unsupervised models are extractive, which remove words from texts and thus they are less flexible than abstractive summarization. In this work, we devise an abstractive model based on reinforcement learning without ground-truth summaries. We formulate the unsupervised summarization based on the Markov decision process with rewards representing the summary quality. To further enhance the summary quality, we develop a multi-summary learning mechanism that generates multiple summaries with varying lengths for a given text, while making the summaries mutually enhance each other. Experimental results show that the proposed model substantially outperforms both abstractive and extractive models, yet frequently generating new words not contained in input texts.
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